The wizard Elion
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The wizard Elion
The wizard Elion tells a gentle apprenticeship tale through puzzle rooms that work like lessons: channel energy between pedestals, compose short sigil sequences, and brew safe potions that change properties of objects—lighten, anchor, or make wind visible; you navigate a tower one floor at a time, each floor teaching a new rule and then combining it with previous ones; how to play stays grounded—tap to inspect, drag to connect, hold to charge—and a grimoire records every discovery with examples; strategy advice: trace shortest paths first when moving energy to avoid bleed-off, craft anchors before lifting objects in windy rooms, and keep a “sandbox bottle” to test potion effects safely; exams are calm set pieces with no fail state, just score tiers for efficiency; accessibility offers text-to-speech for the grimoire, pattern-coded sigils, and haptics when connections are stable; the unique pleasure is learning by doing, seeing your toolkit grow, and returning to early floors to open side doors you now understand.