Stunt Maps
Stunt Maps treats gravity as a partner rather than an enemy, setting up loops, corkscrews, and sky bridges that reward measured inputs more than bravado, so runs feel like rehearsed choreography where the best scores come from quiet steering, timely throttle, and clean landings; how to play is to choose a course, set assists to a comfortable baseline, and approach each feature with a three‑step plan: on ramps, keep throttle smooth and lift slightly before the lip to set pitch; in midair, make tiny corrections only to align wheels with the landing angle; on touchdown, tap brake to settle bounce before turning; loops require enough entry speed to stick and a steady line that resists steering inside the tube, corkscrews ask for a centered entry and hands‑off patience until the map spits you onto a straight, and narrow rails demand horizon‑based alignment rather than staring at the nose; practical strategy includes scouting a lap at half speed to mark camera spots and brake boards, toggling to a wider camera for approach and a closer one for balance sections, and spending the first attempts banking a safe completion before chasing medals; ghost runs make study satisfying—note where a clean entry beats late braking by meters, where landing stability assists can be lowered without risk, and where a slight lift before a big gap prevents nose‑down slams—and a replay cam highlights lines to copy; accessibility supports comfort with color‑independent gate markers, reduced motion blur, and haptics on perfect landings, while sensitivity sliders let small hands steer smoothly; the joy is in finding flow—linking three features into one breath, hearing tires chirp on a perfect four‑wheel kiss, watching a ghost recede not because of a risky cut but because the car stayed calm and square—proof that “wow” moments come from preparation and poise.